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World of Warcraft: Forever Darkshore Questline Guide

Complete the WoW Forever Darkshore quest route through Auberdine, Bashal'Aran, Ameth'Aran, the Master's Glaive and the southern coast.

World of Warcraft Forever official landscape showing adventurers overlooking a new region
Official World of Warcraft: Forever image. Image: Blizzard Entertainment.
GameWorld of Warcraft: Forever
PlatformPC
TypeWalkthrough
UpdatedNov 6, 2026

Follow the Alliance level 15-20 route through Darkshore, grouping the Auberdine coast, Highborne ruins, Twilight’s Hammer camps, wildlife-plague chains and southern objectives.

Quick Overview

GameWorld of Warcraft: Forever
FactionAlliance
AreaDarkshore
Recommended level15-20
Best forAll Alliance races
Main routeAuberdine, the northern coast, Bashal’Aran, Ameth’Aran, Cliffspring River, the Master’s Glaive, Grove of the Ancients and southern Darkshore
Watch forAuberdine has many spread-out quest givers, several chains use ground objects rather than enemy drops, and the Master’s Glaive route should be completed before the long southern return.

Before You Start

Prepare the character and quest log before beginning the route.

  • This route begins around level 15 after Westfall. Night Elves may already have completed a smaller level 12-14 Auberdine batch.
  • Set your hearthstone in Auberdine and collect every quest from the docks, inn, roadside and hill before leaving.
  • Keep Buzzbox drops and beached-creature items during the entire coastal route. Several objectives complete naturally across multiple phases.
  • The route contains optional profession, fishing and random-drop quests. Skip them when their prerequisites are not already met.

Darkshore Route at a Glance

Follow the phases in order to minimize long return trips.

Phase 1 of 6Quest Stage

Auberdine Setup and the First Coastal Sweep

Build the full quest log and clear the objectives immediately around town.

  1. Get the Auberdine flight path, set your hearthstone and collect Washed Ashore, the Buzzbox quests, Plagued Lands, Cave Mushrooms and the available wanted quests.
  2. Sweep south along the beach for beached sea-creature remains, crawlers and Buzzbox parts, then return inland through the diseased wildlife area.
  3. Use the trap or quest object required by Plagued Lands; killing bears without interacting with the objective does not complete it.
  4. Return to Auberdine once for follow-ups, then prepare the Bashal’Aran and Ameth’Aran loop.

Common mistake: Quest givers are split between the docks, road and hill. Missing one can force an extra full-zone loop, so check the whole village before departing.

Key quests or objectives: Washed Ashore, Buzzbox 827, Plagued Lands, Cave Mushrooms and the Auberdine wanted quests.

Phase 2 of 6Quest Stage

Bashal’Aran and Ameth’Aran

Resolve both Highborne ruins in a single inland circuit.

  1. Travel east to Bashal’Aran and complete the multi-part chain involving the satyr, seals and ancient spirits.
  2. Continue south to Ameth’Aran for The Fall of Ameth’Aran, the Highborne tools and the related tablet or object interactions.
  3. Gather the required drops from spirits and Highborne enemies before leaving either ruin.
  4. Return toward Auberdine through the Red Crystal location and complete As Water Cascades and The Fragments Within when offered.

Common mistake: Several ruin objectives are clickable objects or inscriptions. Killing every enemy without checking the structures leaves the chain incomplete.

Key quests or objectives: Bashal’Aran, Tools of the Highborne, The Fall of Ameth’Aran, The Red Crystal, As Water Cascades and The Fragments Within.

Phase 3 of 6Quest Stage

Cliffspring River, Naga and the Northern Wildlife

Push north after the central ruins and finish the long-range gathering quests.

  1. Follow the coast and road north, completing the Buzzbox sequence and gathering wildlife parts as the quest log requests.
  2. Clear Naga around the coast and Cliffspring River, then enter the cave only after taking every nearby mushroom or corruption objective.
  3. Complete the northern named targets and inspect any ground objects tied to the Twilight or Naga investigations.
  4. Use the road south to turn in at Auberdine and collect the Master’s Glaive and Grove of the Ancients follow-ups.

Common mistake: Cliffspring Cave is far from Auberdine. Entering without Cave Mushrooms and the connected objectives is the most expensive backtrack in northern Darkshore.

Key quests or objectives: Cave Mushrooms, the Buzzbox sequence, northern Naga quests and the Cliffspring investigations.

Phase 4 of 6Quest Stage

The Master’s Glaive and Twilight’s Hammer

Complete the major southern story chain before continuing to the grove.

  1. Meet Onu and take the chain leading to the Master’s Glaive.
  2. Search the glaive, investigate the Twilight camp and use the provided quest items at the marked locations.
  3. Defeat Twilight enemies for the required notes or drops, then follow the escape or escort step if it is available.
  4. Return to Onu and carry the completed story into the Grove of the Ancients.

Common mistake: The Master’s Glaive quests often require using an item or inspecting a landmark. Standing at the site or killing cultists alone may not update the objective.

Key quests or objectives: Onu, The Master’s Glaive, The Twilight Camp, Return to Onu and Therylune’s Escape.

Phase 5 of 6Quest Stage

Grove of the Ancients and Southern Darkshore

Finish the ancient, furbolg and coastal chains on the way to level 20.

  1. Collect the Grove of the Ancients quests and combine them with any remaining wildlife or furbolg objectives.
  2. Move south along the road, clearing the Moonstalker, thresher and bear objectives while checking camps for named targets.
  3. Complete WANTED: Murkdeep! by clearing the murloc waves and named enemy at the southern camp.
  4. Finish the southern escorts and return north only after every Grove and coast objective is complete.

Common mistake: Murkdeep appears after earlier waves. Leaving after the first murlocs are defeated resets the event and wastes the trip.

Key quests or objectives: Grove of the Ancients, WANTED: Murkdeep!, Therylune’s Escape and the southern wildlife chains.

Phase 6 of 6Quest Stage

Final Auberdine Turn-ins and the Level 20 Exit

Close the zone cleanly and prepare the next Alliance route.

  1. Hearth to Auberdine for the final coastal, ruin and wildlife turn-ins.
  2. Train and complete any class quest that became available during the zone, especially if it unlocks a core ability.
  3. Check that the Master’s Glaive and Red Crystal chains have no unfinished local follow-up.
  4. Leave around level 20 for Redridge Mountains or the next recommended Alliance route.

Common mistake: Do not leave with an unfinished local handoff from Onu, the Red Crystal or a Buzzbox. Those chains are tedious to resume after changing continents.

Key quests or objectives: Final Auberdine turn-ins, class training and the level 20 route transition.

Route Checklist

Before moving to the next area, confirm that every phase below is complete.

Your Darkshore Footage Here?

This text-first guide uses official Blizzard art in the page hero. We are looking for route-specific TGGA gameplay captures that show the quest hubs, hard-to-find objects and major encounters without replacing the written directions.

Provide Darkshore Footage

Sources and Image Credits

World of Warcraft: Forever and related visuals are property of Blizzard Entertainment. The featured image is official Blizzard promotional art. The written route was cross-checked against the live guide and quest records below. No third-party screenshots are used on this page.

Polestar Darkshore route · Blizzplanet Darkshore quest list · Polestar Alliance leveling overview

Darkshore Quest Guide FAQ

What level is Darkshore in WoW Forever?

The main shared Alliance route runs from about level 15 to level 20. Night Elves also complete a smaller Auberdine section around levels 12-14.

Where should I set my hearthstone in Darkshore?

Use the Auberdine inn. Most northern and southern chains return there, and it is the best place to reset bags and training.

Why is Plagued Lands not completing?

Use the supplied trap or quest interaction on the correct diseased animal. Simply killing wildlife does not complete the capture objective.

What should I do at the Master’s Glaive?

Follow Onu’s chain, inspect the landmark and Twilight camp, and use the provided quest items where indicated.

How does WANTED: Murkdeep! work?

Clear each murloc wave at the southern camp and remain there until Murkdeep appears, then defeat him before leaving.

Where should I go after Darkshore?

At roughly level 20, continue to Redridge Mountains or the next Alliance route suggested by your leveling plan.