Unlock Hall of Thanes beneath Ironforge, collect all five Alliance quests and clear Faldrim Anvilmar, Magmatus, Plunder and Durgen Dirgehammer without missing the Treaty vault.
Quick Overview
| Game | World of Warcraft: Forever |
|---|---|
| Faction | Alliance |
| Location | Old Ironforge beneath the High Seat, Ironforge |
| Level range | Approximately 13-18; a balanced level 15 group is a comfortable starting point |
| Bosses | Faldrim Anvilmar, Magmatus, Plunder and Durgen Dirgehammer |
| Full route | Steelgrill prerequisite, entrance quests, Anvilmar’s Rest, Magmatus, Plunder, Reliquary of Kings and Durgen |
| Do not miss | The Treaty of Understanding starts from a vault in the final Reliquary room. |
Before You Start
Prepare the character and quest log before descending through Old Ironforge.
- Bring a normal five-player group with a tank, healer and three damage dealers. Hall of Thanes trash hits hard enough that controlled pulls matter more than speed.
- Start A Visitor to Dun Morogh at Steelgrill Depot and finish the Dark Iron investigation until Old Ironforge Incursion is available.
- Repair, clear bag space and collect the two entrance quests. Two more quests begin inside the dungeon, including the Treaty in the final room.
- Use crowd control on Dark Iron packs and recover after each boss. Fears and knockbacks are only dangerous when uncleared enemies remain behind the party.
Hall of Thanes Route at a Glance
Use this order for all four bosses and every important quest check.
Complete the Steelgrill and Dark Iron prerequisite before traveling to Ironforge.
Confirm the entrance quests, An Ancient Grudge and the final Treaty objective.
Clear Anvilmar’s Rest and protect the tank from the boss debuff.
Kill the Dark Iron Summoner before committing to the elemental.
Prepare the room so the knockback cannot reach uncleared packs.
Manage the fear, loot the head and open the Reliquary vault.
Hall of Thanes Dungeon Map
This original schematic keeps the four bosses and five quest checks in one linear route.

Stage 1 of 6
Unlock Old Ironforge Incursion
The dungeon prerequisite begins in Dun Morogh, not at the Ironforge portal.
- At Steelgrill Depot, accept A Visitor to Dun Morogh and follow the chain toward Farsen’s Watch.
- Complete Nip ‘Em in the Bud and Underground Map while clearing the required Dark Iron enemies.
- Obtain the Dark Iron Map or current chain item and continue until Old Ironforge Incursion appears in the quest log.
- In Ironforge, enter the High Seat, face the throne and take the left corridor. Keep descending through Old Ironforge to the lowest level; the portal is around 43, 51.
Common mistake: Stopping on the upper Old Ironforge balcony. The instance portal is at the bottom of the descent, and the prerequisite is not automatically offered there.
Stage 2 of 6
Collect All Five Hall of Thanes Quests
Organize the quest log before the first boss so no objective requires a second clear.

- Take Important Heirlooms and The Restless Dead from the quest givers outside or near the entrance.
- Keep Old Ironforge Incursion in the log from the Dun Morogh prerequisite.
- Inside Anvilmar’s Rest, speak with the Ghostly Attendant for An Ancient Grudge.
- In the final Reliquary area, interact with the marked vault to begin The Treaty of Understanding.
- Before the first pull, confirm every group member knows which interior interactions they still need.
Common mistake: Treating the Treaty as an outside turn-in. It begins from the final vault and must be accepted before leaving the instance.
Stage 3 of 6
Faldrim Anvilmar and Anvilmar’s Rest
Clear the full chamber before committing to the first boss.

- Complete the restless-dead and heirloom interactions while clearing the opening halls in small pulls.
- Remove every apparition or patrol around Faldrim’s tomb before the tank engages.
- Tank Faldrim in the open cleared area. The healer should conserve mana for the heavy tank debuff rather than spending it on avoidable trash damage.
- After the kill, verify An Ancient Grudge and the nearby heirloom objectives before leaving Anvilmar’s Rest.
Common mistake: Pulling Faldrim while an apparition remains nearby. The extra pressure is more dangerous than the boss by himself.
Stage 4 of 6
Magmatus and the Dark Iron Summoner
The summoner is the priority target even after the elemental becomes active.

- Pull the approach packs one at a time and interrupt Dark Iron casters where possible.
- When Magmatus activates, mark and kill the Dark Iron Summoner before focusing the boss.
- Tank Magmatus away from the party so his area damage does not hit every player.
- Recover, drink and rebuff after the fight before entering the denser Dark Iron section.
Common mistake: Tunneling Magmatus while the summoner is alive. That extends the fight and creates avoidable incoming damage.
Stage 5 of 6
Plunder and the Knockback Room
Room preparation matters more than raw damage on this encounter.

- Clear every pack around the intended fighting area before pulling Plunder.
- Place the tank so the group has a wall or safe cleared lane behind it.
- After each knockback, regroup in the prepared space instead of chasing the boss into the room edges.
- Finish remaining heirloom or restless-dead objectives before entering the Reliquary route.
Common mistake: Leaving one pack alive behind the ranged group. A single knockback can turn a controlled boss fight into a wipe.
Stage 6 of 6
Durgen Dirgehammer, the Treaty and Turn-ins
Clear the edges, manage fear and remain in the room until every quest is complete.

- Clear the room edges but do not attack protector golems until the tank is ready; they can pull Durgen into the fight.
- Engage in cleared space and prepare for fear. Ranged players should avoid standing where a fear path can reach another enemy.
- Defeat Durgen and loot his head plus any gear drops.
- Before leaving, open the Reliquary vault for The Treaty of Understanding and verify all five quests.
- Return to Ironforge and Dun Morogh for the turn-ins only after the group confirms the Treaty is in every eligible log.
Common mistake: Exiting as soon as Durgen dies. The final quest starts from the vault in this room and is the easiest objective to miss.
Hall of Thanes Dungeon FAQ
What level is Hall of Thanes in WoW Forever?
The practical range is about level 13-18. A balanced level 15 group can complete it, while lower-level groups should lean more heavily on crowd control.
Where is the Hall of Thanes entrance?
It is beneath the High Seat in Ironforge. Face the throne, take the left corridor and descend through Old Ironforge to the lowest level around 43, 51.
How do I unlock Old Ironforge Incursion?
Start A Visitor to Dun Morogh at Steelgrill Depot and complete the Dark Iron investigation, including the map objective, until the dungeon quest becomes available.
How many Hall of Thanes quests are there?
Five: Important Heirlooms, The Restless Dead, Old Ironforge Incursion, An Ancient Grudge and The Treaty of Understanding.
How many bosses are in Hall of Thanes?
Four: Faldrim Anvilmar, Magmatus, Plunder and Durgen Dirgehammer.
Where does The Treaty of Understanding start?
It starts from a vault in the Reliquary of Kings inside the final room. Interact with it before leaving after Durgen.
